Standard Parts | ||||||
---|---|---|---|---|---|---|
Name | Picture | Price (CR) | Placement | Total | Purpose | Notes |
Shunt | 60-156 | Almost anywhere | Temp. replacement for a dead part | Cannot replace a Control Node. Player starts with 6 | ||
Cyryofuse | 90-234 | Guns, Shields, Sub-C | 12 | ? | ||
J-Junc Module | 155-403 | Pilotage (x2), Tactical | 12 | Switching Circuit | ||
Photon Bridge | 260-676 | Guns, Tactical, Warp | 12 | ? | ||
Scanner | 425-1700 | Pilotage, Tactical | 8 | Searches the ground for the starport | ||
Flux Modulator | 575-3680 | Shield (x2), Sub-C, Warp | 16 | ? | ||
Plasma Tube | 710-1278 | Guns | 4 | ? | ||
S/T Distorter | 1719-2292 | Sub-C, Warp | 8 | ? | S/T = Space / Time | |
Control Node | 2295 | First slot in all bays | 24 | To run the system | Cannont be fixed with a shunt | |
Special Parts | ||||||
Cloaker | 5,000 | Replaces a Cyryofuse in the shield system |
1 | Makes you invisible (cloaked) to pirates | Uses a lot of fuel. Buy on Wormed. | |
Concentrator | 14,000-19,600 | Replaces a Photon Bridge in the Guns system |
4 | Increases the dammage of the laser | The more you have the more damage is done. Buy on Wormed. | |
Ground Scanner | 9,000-12,000 | Replaces a Scanner in the Pilotage system |
1 | Makes you able to land at non-starport cities | Fly from city to city. Buy on Wormed. | |
De-Cloaker | 15,975-21,300 | Replaces a J-Junc in the Tactical system |
1 | Makes cloaked pirates visible | Buy at the colony after round 2. | |
Autoslew | ? | ? | 1 | Centers pirates on the desplay | Not sure where to buy. | |
Jump Booster | ? | ? | ? | Enables ship to warp to Enlie | Buy at the colony after round ??. |